AI Insights · Timothy · April 2025
Top 5 Slime Games on Unified Platform in Russia: Q1 2025
Explore the performance of the top slime games in Russia during Q1 2025, analyzing trends in downloads, revenue, and active users.
In the first quarter of 2025, the top slime games in Russia showed diverse performance metrics across weekly downloads, revenue, and active users on a unified platform. Here’s a closer look at how these games fared:
Super Big Slime: Black Hole 3D from Supercent, Inc. experienced a fluctuating trend in weekly downloads, peaking at around 34.6K in early March. Meanwhile, its revenue saw occasional spikes, reaching up to $9 in the second week of February. Active users remained stable, with a slight increase towards the end of the quarter, reaching approximately 86.4K.
Bruno – My Talking Slime Pet by Dramaton showed consistent downloads throughout the quarter, with numbers around 12.5K in late January. The game generated revenue during a short period in late February, with a peak of $18. Active user numbers remained strong, maintaining figures above 130K for most of the quarter.
Super Slime Simulator: DIY Art, also from Dramaton, saw a gradual increase in downloads, reaching a high of 17.8K in mid-March. Its revenue varied slightly, peaking at $10 in several weeks. Active users showed a notable rise towards the end of the quarter, climbing to about 71.8K.
Fluid Simulation by DoGreat Technologies displayed a steady download rate early in the quarter, with a decline to about 2.6K by the end of March. Revenue was inconsistent, with a peak of $26 in mid-February. Active user numbers fluctuated, with a peak of 31.7K in mid-February.
Rogue Slime from Quest Seeker Games had a declining trend in downloads, starting at 3.7K and dropping to around 500 by the end of March. Despite no revenue generation, active users showed an upward trend towards the end of the quarter, reaching approximately 3.6K.
For more detailed insights on these trends, visit Sensor Tower's comprehensive reports.